![]() ![]() A primary enemy target will take 100% increased damage. Ice Nova: Causes a whirl of icy wind around the target enemy or ally, dealing (112.5%200% of Spell power) Frost damage to all enemies within 8 yards, and freezing for 2 sec.When this effect ends, or the target dies, it explodes to deal an additional (90%80% of Spell power) Fire damage to the target and all other enemies within 10 yards.May be spread by Inferno Blast. Living Bomb: The target becomes a Living Bomb, taking (50%100% of Spell power) Fire damage over 12 sec.Blast Wave: Causes an explosion around the target enemy or ally, dealing (112.5%200% of Spell power) Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec.Supernova: Causes a pulse of arcane energy around the target enemy or ally, dealing (112.5%200% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. ![]() ![]() The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for 360%180% of Spell power) / 1.1]. : Summons a Treant which will immediately cast Swiftmend on your current target.But I just want to let you know why we're pushing a lot of builds and what it means to you all. I don't want this to discourage any of you from entering Feedback or Bug Reports (either in-game or through the forums), that still is still valuable as well. So even though it feels that you're not personally able to put in a lot of hours testing, you're still giving us critically important data as we work to get a stable build ready for release. The good news is this stuff happens more or less automatically. Same thing for server crashes, disconnects, world server down issues, etc. If/when you crash, we gather that data automatically and immediately, and gives us a really good insight into things. But in order to get a really good feel for the overall quality of the build we rely on you guys logging in by the hundreds or thousands. When we create new builds, we hop on immediately and start testing through various methods. We do a lot of testing in-house, but we can't easily replicate either the sheer number of testers, nor the various amounts of hardware types all logging in from across the globe. What's important to keep in mind is that at this point in the testing cycle, some of the most important testing that you guys provide is in automatically generated crash reports and such. if anyhow, u would not be able to finish it off then simply it means reset.I know a lot of you have expressed concerns that you haven't gotten much time in game to test totally a fair point, I completely understand where you're coming from. Remember, you have only 12 minutes to complete the trial. where he uses rotations combining all 3 powers with electrified floor, dark blue, red and purple rings, firebombs etc. When the boss reaches 25% HP then last all elemental phase will start. He will use a combination of powers from any of 2 elements and will never use the combination previously used. Halaster will also use dual elemental power when he sucks up the HP to 70% again. Halaster will be using Single Elemental Power until 10% HP then switch the power again. This phase repeat the entire fight from beginning once again. This is the final phase of the fight which procs from 25%-10% HP. Last but not least, All elemental phase, he will use all of elemental powers all together. The phase begins when Halaster says, “Perhaps you are worthy foes after all.” The phase begins when Halaster says, “This is beginning to get interesting.” The phase begins when Halaster says, “That was just a warm up.” ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |